Beating Armored Core 6‘s Infamous EN Shortfall for Good
As a hardcore Armored Core enthusiast, I‘ve spent hundreds of hours customizing mech builds. And let me tell you – nothing is more frustrating than finally crafting your dream walking tank, only to be blocked from sorties by the dreaded "EN Shortfall" warning.
Believe me, I‘ve been there too many times. But over years mastering AC6, I‘ve learned reliable ways to prevent shortfalls for good. In this guide, I‘ll share expert advice to help you optimize any build and stop EN errors holding you back.
Understanding the EN Balancing Act
Here‘s a simple equation to remember:
High Energy Weapons + Modules – Generator Capacity = Shortfall Risk
The more beam cannons, radar detectors, missile racks and other power-hungry gear you equip, the more your energy drink outpaces supply. Once your Current EN Load exceeds your generator‘s Max Threshold, sorties become impossible.
Early on, this might not seem like an issue. But by the mid-late game, advanced weapons can easily drain 400+ EN apiece. And generators generally offer 1600-2200 capacity. So two or three cutting-edge guns can quickly tip you over the edge.
| Part Type | Average EN Draw |
|---|---|
| Primary Weapons | 300-500+ |
| Secondary Weapons | 150-350 |
| Modules | 50-300+ |
| Movement Parts | 50-150 |
Based on official stats above, you can see how the draws add up quickly!
Optimizing Your Build Around EN Limits
So how do we balance firepower with stability? Here are my top strategies perfected over years of Armored Core engineering:
Choose a Mix of Projectile and Energy Weapons
Kinetic shells draw markedly less power than lasers or plasma cannons. By pairing a heavy hitting beam alongside ballistic guns, you conserve EN to keep specialized weapons equipped. It also lets you vary damage types against different enemies.
Build Multiple Loadouts for Each Mission Type
Rather than one "dream build", construct purpose-built loadouts for key scenarios. Have a stealth kit eliminating energy attacks and radar for low detections missions. Build a mobility loadout minimizing weapons for speed focused jobs. This flexibility helps avoid one-size-fits all shortfalls.
Generator Capacity Dictates Firepower Potential
At low ranks, the slim prefab 1000 EN generator severely limits options. But unlocking upgraded 2000+ EN models opens far more combinations. Always buy the biggest generator you can equip even if it means skimping on weapons temporarily. Growth headroom is crucial!
When Shortfalls Strike, Focus On Reducing Draws
Despite best efforts, you‘ll likely still encounter the odd shortfall. When this happens, first determine if the generator itself is max upgraded. If yes, then systematically:
- Remove auxiliary radar/sensor/sensor jammers
- Downsize secondary weapons first
- Consider swapping an energy primary for standard projectile option
Basically, cut extras before sacrificing key guns. And remember this order when adding new gear later!
Conquering EN Issues Unlocks Peak Mech Potential!
Shortfalls used to ruin my day. But by carefully balancing energy draws against capacity, now I build overpowered weapons platforms the mission computer could only dream of!
I hope these advanced EN optimization tips help you push the limits of what Armored Core engineers thought possible. Let me know in comments if this guides helps you finally beat pesky shortfalls for good!
Happy sortie-ing my fellow mech-smiths!