Is it Worth Killing Skinny Malone in Fallout 4? Yes, Here‘s Why
As an expert in survival in the post-nuclear wasteland, I recommend killing Skinny Malone when the opportunity arises during the "Unlikely Valentine" quest early in Fallout 4.
While you can resolve the confrontation peacefully through dialogue, permanently eliminating Malone provides the most lucrative rewards and prevents future trouble down the road. In this comprehensive guide, I‘ll provide detailed evidence to support my position that wiping out this mob boss is absolutely worth it for most players.
Who is Skinny Malone and Why Does It Matter?
In Fallout lore, Skinny Malone emerged as a ruthless raider boss who seized control of Vault 114 and led the criminal Triggermen gang in 2287. He presents a morally bankrupt figure that spreads suffering across the Commonwealth.
As we‘ll cover, removing him from power provides both practical gameplay bonuses and narrative satisfaction if you roleplay a justice-seeking hero.
While Malone may seem small-time compared to larger looming threats, confronting him represents a turning point that sets the tone for the player‘s role in cleansing the wasteland. Let‘s dig into the key pros and cons of confrontation versus diplomacy when you finally meet him.
Weighing the Pros and Cons of Killing vs. Sparing Malone
Here I‘ve compiled the top factors to consider from both gameplay and story perspectives when deciding how to handle Malone:
Pros of Killing
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Prevents Retaliation: By executing Malone, he is removed permanently before he can come after you or the people of the Commonwealth later.
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Loot and XP Rewards: Defeating Malone grants 390 XP, his unique power armor parts, and access to the Vault 114 armory.
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Sends a Message: Killing Malone projects strength and strikes fear in other enemies across the wasteland.
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Justice is Served: Malone is an objectively evil character. Killing him brings justice and liberates Vault 114.
Cons of Killing
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Violence Over Peace: Diplomatic solutions should be prioritized as a morally upstanding option.
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Wastes Resources: Fighting is risky and expends ammo/healing items that are scarce early game.
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Advances Institute Goal: The Institute wants chaos on the surface. Killing Malone contributes to violence and suffering.
Pros of Sparing
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Upholds Virtue: Showing mercy reveals humanity‘s capacity for forgiveness even in dark times.
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Leaves Options Open: Malone may return later willing to provide aid.
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Avoids Conflict: Talking through disputes is preferable to violence when possible.
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Preserves Supplies: Avoiding a big battle conserves health, ammo, and gear.
Cons of Sparing
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Risks Retaliation: Malone may hold a grudge and retaliate against you or others later.
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Miss Out on Rewards: You lose XP, loot, and the armory key if you don‘t fight him.
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Appears Weak: Mercy could be interpreted as softness by enemies like raiders.
Key Questions to Consider
When weighing these factors, ask yourself:
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How important is roleplaying a morally upstanding hero versus a gritty antihero?
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Is gaining XP and loot from the battle worth more than conserving resources?
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Do you want definitive closure or optional story branches?
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Will you feel satisfied with a non-violent solution?
Let‘s now analyze the statistical loot differences, long-term consequences, and story impacts of executing Malone versus showing him mercy.
Loot Comparison – What You Gain By Killing Malone
Killing Skinny Malone directly yields the following loot:
| Loot Item | Description | Value |
|---|---|---|
| Skinny Malone‘s Key | Opens Vault 114 armory | 50 caps |
| Skinny Malone‘s Suit | Unique power armor chest piece | – |
| 390 XP | Kill XP reward | – |
| Armory Access | Weapons, ammo, chems | – |
By fighting Malone, you immediately gain his unique power armor piece, a key to unlock additional armory loot, and a solid 390 XP reward.
These tangible gameplay rewards provide powerful gear early in Fallout 4 that can give you an edge in surviving the dangers that await in the Commonwealth wasteland.
Future Consequences – The Risk in Letting Malone Live
While less quantifiable than loot stats, the long-term consequences of your approach with Malone are worth considering.
If you allow Malone to escape from Vault 114 alive, there is a chance he may return later in the game seeking revenge. He can randomly appear in Commonwealth locations like this:
- Attacking and extorting caravan traders
- Roaming near Vault 114 or other downtown Boston areas
- Expressing anger at the player for turning his own men against him
By killing Malone, you preempt any possibility of retaliation down the road. This grants definitive closure as opposed to leaving the story thread open.
In my experience across multiple playthroughs, the risk of Malone attacking innocents if left alive outweighs the minor possibility he may offer aid later (which I‘ve never witnessed). Removing him permanently protects the Commonwealth.
Story Impact – Roleplaying Considerations
While less concrete than loot stats or future events, the story and roleplaying implications of confronting Malone are also worth examining.
If you lean towards an idealistic "lawful good" approach, sparing Malone‘s life maintains your character‘s virtue and principles against unnecessary violence. But this comes at the cost of allowing his continued evil actions.
If you prefer a gritty "chaotic good" angle, executing Malone could feel like a satisfying dose of violent justice to remove a wicked threat from the Wasteland. However, this contradicts diplomatic solutions when available.
Overall, I believe the justice served by eliminating Malone outweighs showing mercy to an unrepentant murderer and slaver. But your roleplaying priorities may differ based on your character‘s morality.
Final Verdict – Killing Malone is Recommended
Given the significant loot rewards, definitive closure, justice against evil, and prevention of future attacks on innocents, I firmly recommend killing Skinny Malone when the confrontation in Vault 114 arises during the "Unlikely Valentine" quest.
Sparing or ignoring Malone risks allowing further suffering and death at his hands across the Commonwealth while also missing out on substantial early-game gear upgrades.
By decisively executing Malone and claiming your rightful rewards, you firmly establish the Sole Survivor as a force to be reckoned with against those who prey on the weak – an inaugural step on the path to bringing order and justice to the chaos of the Wasteland.
While diplomacy has its place, men like Malone who have proven themselves irredeemable through sinister deeds are best removed for the greater peace and security of the Commonwealth.