# Is Overkill Worth It in Warzone 2?

- Canonical: https://33rdsquare.com/is-overkill-worth-it-in-warzone-2/
- Published: 2023-11-08
- Author: Nelson Ayers
- Categories: [Business & Worth](https://33rdsquare.com/category/games/worth/)

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Overkill has been one of the most popular perks in Call of Duty for years. The ability to carry two primary weapons gives players much more versatility and flexibility when creating loadouts. However, Overkill is not a perk you can select in Warzone 2.0. This has left many fans wondering – is overkill worth it in Warzone 2? In this in-depth guide, we‘ll break down the pros and cons of overkill, analyze the new meta, and help you determine if running two primary weapons is still viable.

## Overview of Overkill

For those unfamiliar, Overkill allows you to carry two primary weapons instead of the standard one primary and one secondary. This enabled mixed loadouts better suited for different engagement ranges. For example, you could pair a long range rifle with an SMG for close quarters.

Overkill has been a staple perk in Call of Duty multiplayer and Warzone for years. In the original Warzone, it was practically mandatory. The ability to have a sniper and AR, or long and short range AR combo provided a major advantage.

However, Raven Software decided not to include Overkill as a perk option in Warzone 2.0. This has forced players to rethink traditional loadouts and strategy.

## Warzone 2.0 Loadout Changes

Loadouts have undergone significant changes in Warzone 2.0:

- Overkill removed as a perk option
- Loadouts can only be purchased individually at Buy Stations
- Perk Packages replace traditional perk system
- Bonus/Ultimate perks added beyond base perks
- Loadout weapons have pre-determined attachments

The biggest change is the lack of Overkill. Players can still run two primary weapons, but they must purchase them separately from Buy Stations. This requires extra cash and reduces flexibility during a match.

However, the ability to buy loadouts individually does open up some new options. You can grab just the weapon you need at the moment for only $5,000 rather than having to spend $10,000 to redeploy both.

## Pros of Running Two Primaries

While Overkill itself is gone, players have still found value in running two primary weapons in Warzone 2.0:

**Versatility** – Two primaries allows you to engage enemies at different ranges. A sniper and AR combo is still potent. This flexibility is needed in a large map like Al Mazrah.

**Ammo** – With two guns, you have extra magazines to work with. If you burn through SMG ammo in close combat, you can switch to a rifle. Vice versa if you use a lot of rifle ammo at long range.

**Replacements** – If your main weapon runs out of ammo, gets lost in the gas, or you die far from your loot, a second primary gives you a backup option. You don‘t have to resort to ground loot or a pistol.

**Extra Attachments** – More weapons means more attachments that provide bonuses like recoil control, aiming stability, bullet velocity etc.

**Adapt to Zone** – As the zone shrinks and circles move, you can switch to a more suitable weapon for end game.

## Cons of Two Primaries

However, there are some clear downsides to running two primaries in Warzone 2.0:

**Cost** – You need $10,000 minimum to buy both weapons. This reduces money for other items like killstreaks, self-revive, and armor plates.

**No Overkill Perk** – Without the Overkill perk, your second primary lacks attachments and camo. It‘s not as powerful as in the original Warzone.

**Weapon Flexibility** – Many ARs and LMGs now have mobility and handling to rival SMGs. Long range weapons can now compete better up close. The weapon meta has changed.

**Perk Tradeoff** – Carrying two guns means you sacrifice a perk that could help in other ways like Ghost, Double Time etc.

**Inventory Space** – Two weapons take up more inventory space for armor plates, ammunition etc. Inventory management becomes more difficult.

## Top Perk Packages

Since Overkill was removed as a perk option, players have been experimenting to find the best Perk Package combinations. Here are some of the most popular:

- **Double Time** (Base Perk)
  - **Strong Arm** (Base Perk)
  - **Fast Hands** (Bonus Perk)
  - **Ghost** (Ultimate Perk)
- **Bomb Squad** (Base Perk)
  - **Strong Arm** (Base Perk)
  - **Resupply** (Bonus Perk)
  - **Ghost** (Ultimate Perk)
- **Double Time** (Base Perk)
  - **Tracker** (Base Perk)
  - **Fast Hands** (Bonus Perk)
  - **Bird‘s Eye** (Ultimate Perk)

As you can see, Ghost in the Ultimate perk slot is extremely common since it keeps you hidden from UAVs and enemy intel. It‘s arguably more critical than ever in Warzone 2.0.

For base perks, mobility and utility options like Double Time and Bomb Squad seem preferable to more gun-focused choices. Fast Hands remains popular as it decreases reload times.

Restock and Resupply are also handy for replenishing equipment and ammunition. But generally, the top packages focus on information gathering, positioning, and stealth.

## Two Primary Loadouts

While Overkill itself is gone, having two primary weapons remains a viable strategy if you have the cash to spend. Here are two potential Warzone 2.0 loadouts to run:

**Long Range + CQC**

- **SP-R 208** (Marksman Rifle) – Long range punch and quick scoping potential. Great bullet velocity and stability at range.
- **Kastov-74u** (Assault Rifle) – Hard hitting up close with excellent mobility. Fast firing SMG alternative.

With this setup, the SP-R 208 will handle long range engagements and open field rotations. The Kastov-74u demolishes in close quarters when clearing buildings or the final circle.

**Sniper Support + Flexible AR**

- **Signal 50** (Sniper) – Heavy hitting bolt action sniper. One shot downs with precision. Excellent bullet velocity.
- **M4** (Assault Rifle) – Low recoil, solid damage at all ranges, and good mobility. Jack of all trades AR.

The Signal 50 provides the long range one-shot power but can be slow and ineffective up close. The M4 has versatility to compete at any range while providing mobility to push or flank. Together they complement each other well.

## Two Primaries Still Viable

While Overkill itself is no longer a perk in Warzone 2.0, running two primary weapons is still a viable strategy if you have the cash to spend. The versatility, flexibility, and additional attachments provided by two guns remains appealing.

However, it comes at a steep cost – $10,000 minimum plus no bonuses from Overkill perk. You also sacrifice a major perk like Ghost. Analyze the situation before deciding to buy and run two primary weapons.

Use two complementing weapons that account for each other‘s weaknesses. For example, a sniper and SMG. Make sure your Perk Package and equipment provides other essential benefits like stealth, information, and survivability.

It will take time to adjust to the new meta and lack of Overkill. But experiment to find what works best for you. The ability to buy guns individually provides more flexibility. Just be wise about when to splurge on that second primary!

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Source: [Is Overkill Worth It in Warzone 2?](https://33rdsquare.com/is-overkill-worth-it-in-warzone-2/)
