Is Halo Infinite‘s Campaign Worth It? Yes, Despite Some Flaws
As a long-time Halo fan, I‘m happy to report that Halo Infinite‘s campaign is absolutely worth buying – the exhilarating gameplay and expanded open world make this Master Chief‘s grandest adventure yet. However, some repetition, lack of co-op at launch, and minor bugs do hold it back from being perfect. Overall though, Infinite recaptures Halo‘s magic for an entertaining 25+ hour single player experience.
I‘ve played through the entire campaign, so I‘ll provide my in-depth perspective on why it succeeds at delivering an amazing Halo experience, where improvements could still be made, and who should buy it.
Overview – A Triumphant Return to Form
Halo Infinite throws players right into the action rescuing Master Chief, then opens up into a semi-open world on the damaged Halo ring world, Zeta Halo. The freedom to explore and take objectives in any order is an evolution for the series. Main story missions advance the straightforward, heroic sci-fi narrative in more crafted, linear sections.
Focusing just on required story objectives, Infinite‘s campaign length clocks in around 11 hours according to HowLongToBeat. Completing all side content can stretch playtime to 27 hours for completionists. It‘s a meaty single player package surpassing most recent FPS blockbusters.
The shift to a Halo ring open world is expertly executed – the fragmented zones offer freedom without losing signature Halo gameplay in main missions. Scattered across the landscape are Forward Operating Bases to capture which unlock fast travel and marines. Overall it‘s a winning formula, further evolved from ODST and Reach.
Infinite‘s story brings closure to Halo 5‘s messy narrative and returns focus to the Master Chief. While simple, fans will enjoy the heroic sci-fi tone following Chief‘s clash with the Banished Occupation. Supporting characters like the upbeat AI Weapon and gruff Pilot are welcome new additions.
By The Numbers – Scope & Length
| Game | Main Story Length | Completionist Length |
|---|---|---|
| Halo Infinite | 11 hours | 27 hours |
| Halo 5 | 8 hours | 15 hours |
| Halo 4 | 7 hours | 11.5 hours |
Why It Succeeds – Gameplay, Visuals & Open World
Let‘s analyze the standout strengths that make playing Halo Infinite‘s campaign a treat:
Exhilarating Gameplay
The core 30 second gameplay loop – shoot, take cover, reload, throw grenades – is exceptionally polished. Firing Infinite‘s arsenal of human and alien weaponry feels impactful with great sound design and visual feedback. The smooth 80-120+ FPS framerate also enhances the responsiveness.
Additions like the grappling hook and deployable cover further expand combat options to take down the intelligent, challenging Banished enemies. Combine this with hidden weapon caches, roaming vehicles, and FOB marines for backup, and gameplay stays exciting across all 8+ hours spent on main missions.
Top-Tier Presentation
Infinite‘s graphics and art direction are simply stunning, powered by the new Slipspace engine. Vistas of Pacific Northwest-inspired nature vistas are jaw-dropping. ray traced lighting and particle effects further enhance fidelity. The intricate Banished alien architecture looks both futuristic and gritty.
Complementing the visuals is superb audio design – the signature thuds of Assault Rifle rounds, grunts barks in the distance, and epic Spartan chant music all immerse players on Zeta Halo.
Satisfying Open World Freedom
The semi-open world structure rewards exploration, allowing flexibility in how objectives are approached. Side activities like capturing Banished-occupied FOBs encourage venturing off the critical path.
The grappling hook synergizes perfectly, allowing traversal over cliffs, gaps, and mountains. Uncovering hidden weapon caches or sights like Forerunner artifacts scattered throughout the ring makes exploration continuously exciting.
Fast travel between zones unlocks to reduce repetitive backtracking. Overall the open world is expertly woven into Infinite‘s design – Halo‘s signature combat arena encounters now exist in a larger interconnected map.
Room for Improvement – Co-Op, Bugs, Repetition
However, Halo Infinite‘s campaign is not without some flaws holding it back from being truly masterful:
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No co-op campaign at launch – a series staple feature which limited playing together with friends. Now added via a post-launch update.
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Occasional bugs – some players experienced glitches, especially in open world sections. Disrupted immersion albeit temporarily.
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Repetitive side content – capturing FOBs grew repetitive since the tasks involved were identical. More variety would‘ve helped.
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Dull boss fights – most boss battles were repeated fights against Escharum. Lacked creativity and memorability.
None of these issues critically damaged the experience for me, but did leave some minor frustrations. Still, Infinite‘s campaign succeeds far more than it falters – the core 30 seconds of gameplay is so refined that it outshines any blemishes.
How It Compares to Other Flagship FPS Campaigns
Let‘s see how Infinite‘s campaign stacks up against recent entries in other major FPS franchises:
Call of Duty: Vanguard – Shorter at ~6 hours, very linear. Fun WW2 shooter but lacks depth.
Battlefield 2042 – Light on story content. Sandbox multiplayer is the focus.
DOOM Eternal – Higher intensity and faster pace but less epic scale.
Titanfall 2 – Great gameplay but only 6-8 hours. Story better executed than Halo‘s.
Far Cry 6 – Open world gives freedom but Halo‘s gunplay is vastly superior.
Overall, Halo Infinite finds a happy medium between open ended sections and focused linear missions that few competitors achieve. It checks all the blockbuster FPS boxes with top-notch presentation, refined gameplay, and expanded scope.
Analysis from My Complete Campaign Playthrough
Having spent 30+ hours completing the entire campaign on Normal difficulty, I can confidently evaluate the experience:
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Gunplay felt immensely satisfying once fully upgraded with mods and equipment found. The core loop stayed entertaining even after hours of repetition.
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The semi-open world never felt too large or tedious to traverse. Hidden shortcuts and fast travel points kept frustration low.
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Capturing FOBs was rewarding for the first half but grew stale. More variety in side objectives would have been welcome.
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Main story missions maintained excitement with smart encounter design and set pieces. A good balance of familiar Halo combined with some new ideas.
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Upgrading weapons and the Valor skill system added worthwhile progression, though wasn‘t too deep.
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Presentation was consistently top-notch. The game regularly stopped me in my tracks to admire vistas.
Overall, the campaign succeeded at sustaining engagement across its 25+ hour runtime thanks to excellent gameplay foundations. A few more tweaks could have made it truly exceptional.
Does The Campaign Tell a Compelling Story?
Halo Infinite‘s story is simple – Master Chief clashes with the Banished forces occupying Zeta Halo in efforts to stop their leader, Escharum. The narrative returns to a straightforward good vs evil struggle, eschewing Halo 5‘s convoluted soap opera.
Like most Halo games, the story is serviceable rather than exceptional. There‘s some decent character moments between Chief and his enthusiastic new AI companion The Weapon that add heart. Escharum also makes for an intimidating brute antagonist with his violent, honor-bound warrior philosophy.
But ultimately the plot exists to provide context for Master Chief to heroically shoot aliens across epic sci-fi settings. Fans of bombastic military space opera will enjoy it, but those seeking a thoughtful story will come away disappointed.
Outcome vs Execution
- Outcome – Simple, heroic sci-fi tone providing context for gameplay. Fine for Halo, but not narratively ambitious.
- Execution – Dialogue and cutscenes are well produced. WWE‘s Paul Wight gives Escharum a fitting savage brute voice. But characters remain shallow.
In summary, Halo Infinite‘s campaign story achieves its goal, but remains merely serviceable – guns and gameplay come first. Thankfully both deliver in spades.
Does Excellent Audio Design Immerse You on Zeta Halo?
Infinite‘s audio design is superb and serves to further draw players into the experience:
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Iconic Halo sound effects – shield recharge, melee whooshes, headshot crunches all instantly recognizable
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Aggressive weapon sounds with deep bass and ultra-crisis fidelity
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Roaring engine noises when hijacking enemy vehicles
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Distinct ambient wildlife sounds across each biome
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Ominous hums and alien noises when inside Forerunner structures
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Soaring orchestral score that swells during key story moments
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Chatter from marine allies commenting on the action
Every gunshot, explosion, and background noise sounds meticulously crafted. This polish strengthens the game‘s atmosphere and sense of immersion substantially.
What About Replay Value After Beating It?
Initially, Halo Infinite‘s replay value was hampered by the inability to replay missions. However, 343i has now added:
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Mission Replay – can re-experience story missions
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Mission Select – jump between unlocked missions
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Skull Collectibles – hidden skulls add modifiers to change gameplay
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Co-op Campaign – play the entire campaign with a friend online
These features expand the ways players can enjoy the campaign after completion. Finding all remaining collectibles also provides incentive to keep exploring Zeta Halo.
However, without planned story DLC, hardcore players may exhaust all activities after a certain point. But fans can now replay favorite missions or entire playthroughs co-operatively.
Does Multiplayer Integration Add Anything?
Halo Infinite features some integration between the free multiplayer mode and paid campaign:
- Customize multiplayer Spartan in campaign
- Earn cosmetic armor pieces and coatings by completing campaign achievements
- Free monthly mulitplayer bonuses via campaign progression
However, the integration is very light. Campaign unlocks don‘t carry much prestige or impact in multiplayer versus premium cosmetics. And only cosmetics, not weapons, transfer over.
Playing campaign instead of multiplayer will slow down multiplayer battle pass progression considerably too. Overall the connectivity between modes is minor and doesn‘t meaningfully impact the value proposition of buying campaign.
What About Difficulty Options and Accessibility?
Halo Infinite offers 4 main difficulties plus modifiers to cater to different skill levels:
Easy – very accessible for new players. Good way to experience story.
Normal – provides reasonable challenge for most without too much frustration.
Heroic – the classic Halo balance of demanding but fair. Really tests skills.
Legendary – extremely punishing, reserved for experts seeking ultimate challenge. Unlocks cosmetics.
The range of options is excellent. Players can find thesweet spot between enjoyment and sense of mastery. Mods allow further tuning like reducing enemy health or shields.
Accessibility settings like visual subtitles, remappable controls, and aim assists are also robust for players with disabilities. Halo has come a long way to enable more fans to take part in the iconic gameplay.
Could Halo Infinite Work as an Esport via Speedrunning?
While not designed for competitive multiplayer, Halo Infinite‘s campaign has already gained traction in the speedrunning community:
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World record pace – Currently ~25 minutes to complete
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Top speedrunners like Jervalin stream attempts
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Utilizes tricky shortcuts and skill jumps
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Addition of co-op provides a new category
While not as optimized for speed as DOOM Eternal, Halo Infinite‘s open sections and combat encounters provide opportunities for creative routing. The skill jumps add high risk/reward moments.
Lower difficulties allow casual speedrun attempts. Campaign speedrunning will likely remain a niche but exciting proving ground for top Halo players.
Ideas for Future Content Updates
While substantial already, Halo Infinite‘s campaign could be bolstered in the future through:
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Story DLC – narrative expansions continue Chief‘s journey
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Mission Replay – replay full story missions (now added!)
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New Game+ – replay campaign with existing gear and upgrades
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Expanded Biomes – add entirely new regions to explore
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Additional Side Quests – build out Banished and marine side stories
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Co-Op Campaign – 4 player co-op mode beyond just 2 players
Given Infinite‘s foundation, expansions both big and small could keep it feeling fresh for years. However, 343i‘s dev bandwidth may focus instead on the F2P multiplayer mode.
Final Verdict – A Must-Play for Halo Fans
In conclusion, I wholeheartedly recommend Halo Infinite‘s epic campaign to any fan of heroic science fiction shooters. The expertly crafted gameplay, vast exploration freedom, and top-tier presentation create an experience both classic and cutting edge.
Despite some repetition in side content, lack of co-op at launch, and occasional bugs marring the experience, Infinite successfully reclaims Halo‘s former glory. The 25+ hour campaign delivers thrilling missions complemented by exciting open world activities.
Some players tight on cash may want to wait for discounts or the inclusion of campaign in Game Pass. But for Halo devotees who have eagerly awaited Master Chief‘s next adventure, dive right in. The Halo rings call, and Infinite provides an exhilarating return to form that evokes Bungie‘s legendary trilogy.
So load your guns Spartans – it‘s time to finish the fight against Escharum‘s Banished forces across the expansive Zeta Halo. See you starside.