Unraveling the Enigma of Crisis Core‘s Laughing Safe
The long-abandoned Shinra Manor holds many disturbing secrets in its decaying walls. As Zack explores the remote grounds of his quaint hometown Nibelheim, he unwittingly stumbles upon bizarre experiments and supernatural oddities tied to Shinra‘s shadowy past. Among the strangest is a safe on the second floor that emits a foreboding laugh when approached.
Most puzzling is that the combination lock sealing its contents seems to employ no standard code. In fact, veteran gamers have reported firsthand that the 4-digit key constantly randomizes for each playthrough making guides useless. How then does one get this safe to stop laughing at our frustrated attempts and give up its rewards?
As part of Crisis Core Reunion‘s eclectic collection of side quests dubbed ‘The Seven Wonders of Nibelheim‘, cracking this unusual safe plays into unlocking jogged memories of Zack‘s history in a location central to Final Fantasy VII lore. While we cannot disclose the exact digits you‘ll need (that would take the fun challenge out!), we can equip you with the techniques to covertly uncover the code yourself through some good old-fashioned snooping and math.
Let‘s comb through this step-by-step to outwit the laughing safe‘s tricky solution and claim the prize within!
An Overview of the Laughing Safe‘s Formula
Before setting off to case each room, it‘s important to understand precisely how the combination code gets generated.
- You will need to tally four separate digits that serve as the code‘s parameters
- Each digit links to counting a set of objects in one specific room
- The rooms provide visuals but no text so must interpret their numerical meaning
- The amount of objects is randomized per game making combinations unique
Now that we know what we are dealing with, locating the particular rooms comes next.
Finding the Hidden Clues Room-by-Room
Pro Tip: Be thorough in scanning entire room views to account for easily missed objects tucked away in corners!
Four rooms scattered across the manor‘s two floors represent puzzle pieces that must be reassembled to form the full code combination. Their placement mirrors the cryptic instructions left by the safe itself describing "creatures swinging" and "Banora Whites" among other hints.
Here is the lowdown on accessing each room by visible clue type and floor location:
| Room Number | Floor | Main Objects |
|---|---|---|
| 1 | 2nd (East Wing) | Books overflowing off shelves |
| 2 | 1st (West Wing) | Floating creatures suspended in air |
| 3 | 2nd (Bedroom) | Banora White apples |
| 4 | 1st (West Wing) | Chairs lined up |
Now let‘s dive deeper into decoding the laughable math standing between us and the safe!
Room 1: Tome After Tome Toppled
The first room covered in Denver‘s ever-expanding library collection requires tallying up books that have tumbled astray, hinted at by "knowledge overflowing" on the safe‘s clue card.
- Carefully count books laying on the floor, stacked sloppily atop other piles, those left on the chair, and any dangerously leaning against the shelf itself.
- Ignore books still neatly filed away on actual shelf rows unless in immediate risk of falling.
- Double-check off-screen spots and use camera rotation to spot hard-to-see books around unique architecture items.
With math complete, write down the total for later when we unlock the safe!
Room 2: Swingers in the Shinra Study
The motif of this bizarre basement space features varietal creatures freely suspended by unknown means. Our instructions are to total up the population of "swinging" beasts which likely points to these anomalies.
- Carefully scan the room by moving the camera view to not miss any stragglers tucked out of initial sight.
- Note that many "swing" by oscillating or rotating. These all qualify for counting purposes.
- Disregard any stationary entities like furniture or decorative items.
With the creature count completed, tally a second digit for inputting soon into our combination lockscreen.
Room 3: A Bushel of Banora Down the Hatch
Now we take a turn upstairs to a neglected bedroom where signs of past habitation remain alongside odd miscellany strewn about. Our biggest clue is the reference to "Banora Whites" on the accompanying safe note.
For those unfamiliar, Banora Whites refer to a specific apples unique to Crisis Core Reunion character Angeal‘s hometown bearing the same name.
- Survey the room for apples matching Banora Whites‘ distinct blue and green color variation.
- Check the boxes, locker, garbage cans, and other debris piles.
- Rotate camera for hard-to-spot apples partially hidden behind movable objects.
Carefully combine all visible specimens to produce the next single digit in four-part harmony.
Room 4: A Chair to Remember
We bookend our expedition where it began on the ground floor western wing in a chamber lined by an assortment of chairs as indicated by the note‘s "where to sit" line. This luckily is our most self-evident tally assignment.
- Simply count up the total chairs viewable in the room. Style and condition are irrelevant.
- Check corners, alcoves and any tight spaces between furniture where chairs could conceal themselves.
With all legs accounted for, draft a fourth digit to finally unlock the mystery inside the laughing safe!
The Revelations of the Safe
At long last, we can input the zany 4-digit code derived from our mansion exploration into the safe‘s combination lock. Hold your breath as the door creaks open to reveal…a panicked cactuar?! The spiky little desert creature seems just as startled to be freed as we are to meet its acquaintance.
Cactuars are an iconic enemy in the Final Fantasy pantheon known for speedy evasion of confrontation thanks to thousand needle projeciles and fleet feet. Beyond this funny reveal, inspecting the now vacated safe also nets Zack a Vital Slash materia adding a bonus modifier to equipped weapons.
But the true reward lies in shedding light on another of Nibelheim‘s supernatural mysteries central to the tragedy and secrets that broke spirits and bonds here. Where the cactaur originated from opens deeper speculation perhaps explored in additional side content interwoven into Crisis Core‘s central narrative.
Conclusion: Additional Tales Still Untold
Like the startling secrets of the Shinra basement, Crisis Core Reunion interlaces copious side quests alongside mandatory mainline missions that unite to form a richer tapestry. Though often quirky, these optional adventures grant insight into Zack‘s relationships, backstory, and the wider world while rewarding beneficial items and skills.
For devoted fans, unraveling the story means playing detective to uncover every hidden gem square Enix tucked away behind some elaborate series of tasks. With the techniques above, may the laughing safe be merely the first case closed in your investigations! We anxiously await whatever future inquiry notes arrive on our desk next from such seasoned gumshoes. Happy sleuthing!