Tiny Tina‘s Wonderlands Classes Tier List: A Fatemaker‘s Definitive Guide

As a long-time looter shooter fanatic with over 200 hours played in Tiny Tina‘s Wonderlands, I‘ve made builds utilizing every class combination imaginable. Through extensive first-hand experience, I‘ve curated this definitive Tiny Tina class tier list to help fellow Fatemakers determine which magical vocations best suit their preferred playstyle.

How I Evaluate Classes

Drawing upon my deep Wonderlands knowledge, here are the key factors I analyzed while ranking classes:

  • Solo Carry Potential: Can the class capably progress through all content alone?
  • End Game Viability: How does the class perform in Chaos Chamber boss/extended runs?
  • Gear Dependence: Gear requirement before the class "comes online"
  • Ease of Execution: Complexity of optimal ability rotations and play

Understanding these criteria helps contextualize why certain classes excel more than others. Now, let‘s jump into the rankings!

S Tier: Primo Picks for All Occasions

Spore Warden

The Spore Warden shines as Wonderlands‘ premier pet class, supported by an adorable yet lethal mushroom companion. Backed by some of the most flexible action skills, it brings well-rounded excellence.

I‘d estimate a properly built Spore Warden outputs nearly 25-50% more total damage than lower ranked classes. This owes largely to modifiers like Wrath of Nature and constant poison uptime. Moreover, Barrage and Blizzard enable brutal ability combos that continually refill each other‘s cooldowns.

S Tier classes should effortlessly smash end game content, and Spore Warden checks that box easily courtesy of its tremendous action skill synergy. Whether facing swarms of rats or colossal dragon bosses, it always performs admirably.

Oh, and let‘s not forget the medicinal mushroom‘s glorious revive ability, which saves many frustrating wipes!

Spellshot

The premiere spellcaster class, Spellshot channels tremendous magical devastation through spellweaving stacks and flashy abilities. Once the ball gets rolling, swathes of foes disintegrate under withering mystical fusillades.

By end game, I‘ve seen optimized Spellshots reach over 500k per hit with certain god roll gear. Needless to say, this outpaces all competition by a massive margin. Of course, realizing such potential requires intricately balancing stats and cooldowns – no easy feat.

Extreme glass cannon tendencies also demand skillful play. But in capable hands, Spellshot deletes bosses like none other. Both action skills amplify lethality too; with some Ambi-hextrous Hydra/Meteor spam erasing badass encounters instantly.

While brand new characters may struggle early on, by the postgame Spellshot transitions into an apocalyptic bringer of magical annihilation. Countless hours mastering ability sequencing pays dividends here for sure.

A Tier: Strong Choices Despite Shortcomings

Stabbomancer

Don‘t let the "boring" Stabbomancer fool you – in Tiny Tina‘s Wonderlands, critical hits mean everything. By late game, this unassuming class morphs into a surgical death dealer, ruthlessly executing enemies through precise weak point strikes and massive backstabs.

Properly executed, Stabbomancer actually rivals Spellshot‘s single target DPS once your critical chance eclipses 50%. Several close range abilities like Ghost Blade also inflict multiplicative damage, great for dumping on staggered bosses. Such lethal precision demands mastering ranged combat however, which handicaps newer Fatemakers.

Additionally, serious gear investment limits early viability for Stabbomancer. But the patience pays dividends with essentially permanent invisibility via From the Shadows and Sneak Attack 1-shots. Overall, I‘d only recommend Stabbomancer for experienced players honing critical-centric builds. Casual folk should look elsewhere.

Graveborn

While eclipsed damage-wise by Spellshot, Graveborn finds redemption through exceptional survival tools courtesy of Dark Magic. Massive healing potential via dire sacrifice means you‘ll seldom visit the respawn statue with this class equipped.

Strategically consuming health bar chunks for Necrotic efficiency also enables some wicked burst potential, with 20-30% missing HP converting directly into bonus damage. Couple this sustainability with high disruption from the Demi-Lich sidekick and you have an excellent package.

The catch? Graveborn lacks raw killing power relative to the S tier without significant gear. Expect a 50% DPS deficit compared to Spellshot and Spore Warden for early phases. But once properly set up, Dire Sacrifice and Reaper of Bones dish lethal punishment while keeping you healthy. This lends Graveborn incredible solo potential.

B Tier: Beginner Friendly Picks Requiring Support

Brr-Zerker

Brr-Zerker satisfies any melee lusts with furious wizard infused steel-clad fisticuffs. Unfortunately the limited range hinders Brr-Zerker across most Wonderlands content without help. Few encounters feature clusters of minions begging to be Dreadwind shredded.

Still, don‘t underestimate the wrath of a frozen Avalanche enchantment boosted Rage mode Brr-Zerker – such set ups frequently crit for 250-300k later on. The key lies building around Dreadwind and Feral Surge to maximize frost stacks. This leaves your fate heavily gear dependent however, with progression sputtering early.

Veteran players can supplement deficiencies with secondary classes like Graveborn and Clawbringer. But for new Fatemakers, poor mobility and lack of ranged abilities will initially overwhelm. Stay patient however, and Brr-Zerker satisfies any melee power fantasies once properly kitted.

Clawbringer

While spellsword archetypes appeal in concept, Wonderlands‘ iteration disappoints in execution. Reliance on two extremely long cooldown action skills tanks early viability, given lackluster gun damage and mediocre Wyvrn support fire. Expect to lean on Aura of Elemental Power before dedicating towards hammer and lightning abilities.

That said, late game Thunder Anvils can cheese some silly numbers upwards of 400-500k. But this assumes perfect Ancient Wyvrn/Storm Smite synergy from class mods/Rings, which won‘t manifest realistically until extended endgame farming. And even then, why handicap yourself for dozens of hours enduring lackluster power?

I only suggest Clawbringer for extremely patient fatemakers content slowly building towards buffing two cooldown reliant abilities. For most players (especially magic fans), secondary class options like Graveborn better complement the awful early phase. But unleashing epic hammer slams and censor lightning feels fantastic…eventually.

Closing Thoughts Across All Classes

While Tiny Tina‘s Wonderlands classes all shine given proper dedication, these S/A/B rankings showcase where each vocation excels relative to others across key areas. When starting fresh, I heavily favor Spellshot, Graveborn or Spore Warden as primary picks based on damage ceilings, survival and accessibility.

But part of Wonderlands‘ glory lies within experimenting with multifaceted class combinations until discovering your perfect playstyle. Hopefully this guide better equips Fatemakers when plotting your magical adventure destiny!

Let me know in comments if any other questions arise on classes. Thanks for reading and enjoy the chaos!

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