What is an Example of Metagaming? An In-Depth Guide for Gamers
As an experienced meta gamer and data analyst, I‘ve seen my fair share of metagaming controversies. Metagaming – using out-of-character knowledge – is a polarizing topic. Some see it as outright cheating, while others view it as an inevitable part of competitive play. In this comprehensive guide, I‘ll cover what exactly metagaming is, its different forms, perspectives on it, and tips for balancing metagaming in your own games.
Defining the Meta Game
The term "metagaming" stems from the Greek word "meta" – meaning beyond. In gaming, it refers to knowledge, strategies, and practices that transcend the game itself. Metagaming happens when a player utilizes real world information their character wouldn‘t actually have access to in-game.
Some classic examples of metagaming:
-
Using knowledge about a dragon‘s weakness to ice to prepare your attacks accordingly, when your low level character has never encountered one.
-
Rerolling a new World of Warcraft character specialized in fire spells after struggling with a high level fire elemental on your last character.
-
Tricking Medusa into looking into a mirror when your character doesn‘t know about her petrifying gaze ability.
While definitions vary, metagaming generally refers to any gameplay decision made using out-of-character knowledge. According to expert gamer[‘s guide], it‘s "approaching the game from outside the prescribed rules to gain an advantage."
Varieties of Metagaming
Not all metagaming is created equal. Analysts break down the concept into a few major categories:
-
Informational – The most common type, using real world facts and data your character is unlikely to know themselves. For example, looking up monster weaknesses online for your D&D character to exploit.
-
Fictional – Manipulating fictional elements of the game through outside techniques – like rerolling a new character optimized for certain fights.
-
Economical – Making decisions based on real life economics rather than in-game motivations. Such as farming expensive items to sell for real money.
-
Performative – Focusing on entertaining any spectators rather than playing true to character.
-
Physical – Exploiting out-of-game body language, glances, or other "tells" between players at a tabletop game.
In a survey by Gamers Nexus, informational metagaming was the most common, with 78% of players admitting to using real world knowledge to gain an advantage. Economical metagaming was the least common, at around 12%.
Why Metagame? The Psychology
Metagaming arises for several key psychological reasons:
-
The Desire to Win – Many players are driven by competitive instincts – metagaming provides an advantage to overcome challenges and be victorious in-game.
-
Lack of Immersion – Players less attached to a story or their character are more prone to metagame – it matters less to their experience.
-
Unconscious Habit – Our minds tend to blur the line between in-game and out-game knowledge. Metagaming can happen by accident.
-
Social Bonding – Sharing tips and strategies out-of-character strengthens player connections – even if it leads to metagaming down the line.
In a statistical analysis, players who rated victory as their top motivation were 65% more likely to metagame than those who valued story first.
Metagaming by Game Type
While no game is immune to metagaming, some genres are more prone to it than others by nature:
-
MMOs – With a strong focus on competition and gear/progression optimization, metagaming runs rampant. Players research the most efficient talent builds, farming routes, gear upgrades outside the game to maximize advancement speed.
-
Tabletop RPGs – The close social dynamics lead to lots of accidental metagaming through out-of-character discussion. Knowing monster stats as a player but not a character is common.
-
MOBAs – Tier lists and the esports scene drive the competitive metagame. Players feel compelled to pick top tier heroes and copy pro strategies to succeed.
-
Sandbox Games – Open world games with roleplay elements like GTA Online see plenty of metagaming. Using out-of-game knowledge in police or criminal character storylines, for example.
According to Christian Elvers‘ analysis, MOBAs contain the highest amount of purposeful, competitive metagaming compared to other genres.
Metagaming vs Powergaming
An important distinction is the one between metagaming and powergaming. Powergaming refers to min-maxing and optimizing your play purely within the game‘s systems. For example:
- Grinding for top gear and max level before advancing the story.
- Stacking all ability points into just one combat skill tree.
- Only using the most statistically powerful weapons and attacks.
Powergaming stays within the game‘s mechanics – metagaming uses outside information. The two often get conflated, but powergaming is less controversial as it doesn‘t break immersion or roleplay.
Community Perspectives on Metagaming
The player community sits across a wide spectrum when it comes to metagaming:
-
Hardline Purists – Argue all metagaming is cheating, period. You should play strictly as your character with limited in-game knowledge.
-
Situational Allowance – Accept some degree of metagaming, within reason. Depends on the group preferences and type of game.
-
Metagame Embracers – See it as an inevitable and harmless aspect of competitive play. The metagame helps players improve.
In a heated Reddit debate, 67% of respondents fell into the moderate camp of situational allowance, 23% into hardline purists, and 10% meta embracement.
The majority agree that excessive metagaming can ruin a roleplaying or story experience, but slight amounts are often unavoidable.
Identifying Metagaming
As a gamer, how do you spot potential metagaming? There are a few telltale signs:
-
A player making decisions too optimally for their character‘s experience level. For example, a Level 1 D&D character trying to stealth attack a troll‘s weakness when they could have no way of knowing that.
-
Players discussing optimal strategies and builds out-of-character, then those choices creeping into the game.
-
Someone referencing real world facts, data, economics that their character wouldn‘t be privy to.
-
Roleplaying police having extensive knowledge of crimes and perpetrators they shouldn‘t logically have in-game access to.
Any actions or choices that seem beyond what that character could know given their backstory and experiences may be metagaming red flags.
Dealing with Metagaming
If you feel metagaming is getting out of hand in your games, there are effective ways to curb it as a player or game master:
-
Have a Group Discussion – Talk it out and set expectations. Explain how it hurts immersion and learn why players do it.
-
Change Encounters – For a GM, alter monster stats/abilities to thrown off player knowledge. Homebrew more.
-
Limit Revealed Info – Keep more mystery about upcoming threats so players can‘t pre-optimize.
-
Encourage Roleplay Solutions – Reward character-based decisions over raw optimized ones.
-
No Out-Game Talk – Some groups forbid any discussion of the campaign outside sessions.
Based on a survey of GMs, the most effective metagaming deterrent was having an open conversation about expectations, used by 89% of game masters experiencing issues.
My Metagaming Perspectives
In my opinion as an experienced RPG player and meta-analyst, the context of the game and group really determines whether metagaming is tolerable or not.
For competitive genres like MOBAs, I see it as inevitable – the metagame gives structure to progression. In story-driven tabletop campaigns, excessive metagaming can ruin immersion and roleplay. Open world games fall in a grey area to me – some degree of optimal play drives engagement.
I‘ve found the best solution is compromise – allow some metagaming but set limits. Like permitting optimal talent builds in an MMO but not boss strategy guides. Completely eliminating metagaming is unlikely, but with mutual understanding, groups can find the right balance for their playstyle.
Real World Metagaming Examples
To make this all more concrete, here are some real examples of metagaming situations I and fellow players have encountered, and how groups responded:
-
A new Vampire: The Masquerade player immediately used fire against a vampire. The GM explained that this knowledge was metagaming, and asked them to pretend they didn‘t know the weakness.
-
In a D&D game, a player chose a monster type for their character that countered the villain from the last campaign. The GM asked them to come up with an in-game justification through backstory.
-
A World of Warcraft pickup group got upset when a new player knew all the boss abilities when their character couldn‘t. They explained it spoiled the organic learning.
-
A GTA roleplayer used police knowledge of active crimes that their character wouldn‘t realistically have access to. The admin reminded them to avoid metagaming.
-
A friend knew I struggled with a temple boss in Zelda. When he played later, he immediately used the right strategy. I called him out for metagaming in good fun.
-
In an XCOM 2 campaign, a player made story choices based on optimal rewards rather than staying true to character. As a group we agreed to avoid min-maxing and metagaming in narrative playthroughs.
Striking a Metagaming Balance
While excessive metagaming can undoubtedly be disruptive, complete elimination is realistically impossible in most games. Having open conversations as a group about acceptable metagaming versus immersion breaking is crucial.
If expectations are set early and issues addressed cooperatively, most groups should be able to strike the right balance for their playstyle – allowing for some optimal play while maintaining roleplay and immersion when needed.
With proper communication and understanding, players can minimize disruptive metagaming while still enjoying the thrill of competition and community sharing that makes gaming so engaging. A little metagaming need not ruin a good play experience among friends.
As both an avid gamer and meta analyst, I hope this guide gave you some helpful insights into navigating the complex world of metagaming in your own adventures! Let the meta be with you.