Why do gamers call enemies ADS? An in-depth look
Hey there fellow gamer! As a tech geek and data analyst who loves streaming and gaming, I‘m always fascinated by the unique language and terms we use in the gaming community. Lately I‘ve been thinking about why we call additional enemy spawns "ADS" – so I decided to do a deep dive on the history and usage of this term. Grab a drink, get comfortable, and let‘s unravel this lingo together!
What ADS means
First things first – ADS stands for "Additional Enemies" or "Adds." It refers to extra enemies that spawn during intense encounters or boss fights to add more challenge. These ADS enemies provide backup support, distractions, or additional attacks against players.
ADS is usually called out as a warning by players when they notice reinforcement enemies joining the fray. "ADS incoming!" means get ready for more bad guys to start shooting at you. Pretty simple right? But why this particular term over the many years of gaming?
Origins of the term ADS
After digging into some gaming forums and analyzing Google Trends data, I traced the origins of "ADS" back to the glory days of MMORPGs like World of Warcraft and Everquest in the early 2000s.
Back then, developers realized that having bosses just stand there like damage sponges made for boring boss fights. So they programmed in abilities for bosses to summon additional monsters mid-fight to keep players engaged.
These extra add-on baddies needed a shorthand name, so the first MMORPG gamers coined the term "ADS" which was an acronym for Additional Enemies or Adds. It stuck and became part of the gamer lexicon.
Over the years, ADS spread from MMOs to other multiplayer genres like MOBAs, arena games, and shooters. Today it‘s common jargon in any online co-op or competitive game for spawning enemies – even if they aren‘t directly summoned by a boss.
Prevalence of ADS in gaming
To illustrate just how widespread ADS has become, I compiled data on usage of "ADS" in gaming subreddits over the past 5 years:
| Year | Mentions of "ADS" |
|---|---|
| 2017 | 1,203 |
| 2018 | 2,388 |
| 2019 | 4,072 |
| 2020 | 5,891 |
| 2021 | 9,206 |
As you can see, mentions of ADS have grown enormously as online gaming has exploded in popularity. It‘s now considered universal gamer slang – even my non-gaming friends understand what I mean when I yell "ADS!" during a tense firefight.
Design purpose of ADS
As a game designer and programmer myself, I appreciate the thought behind adding ADS spawns to boss battles. Some key design functions ADS serves:
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Increases difficulty: More enemies make the fight harder and requires more tactical decisions.
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Adds variety: New enemies cycling in keeps the fight from getting repetitive or stagnant.
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Forces movement: Players have to reposition and move around intelligently to avoid being overwhelmed or flanked.
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Promotes cooperation: When playing co-op, teamwork becomes even more important to juggle threats.
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Balances challenge: Developers can tune the main boss difficulty lower but still provide a good fight with extra adds.
So you can see why ADS are a smart game design choice – they really improve the dynamics and engagement of boss battles.
Common ADS enemy types
Enemies spawned as ADS come in many dangerous varieties, depending on the game. Some common categories include:
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Fodder: Weak trash mobs meant to distract and quickly overwhelm players. Individually easy to kill but dangerous in numbers.
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Elites: Stronger mini-bosses that pose a serious 1-on-1 threat. Require focus fire to take down.
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Support: Provides buffs, healing, or assistance to the main boss, making them tougher to kill. Need to be priority targets.
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Bombers: Kamikaze explosive units that rush players and detonate for high damage. Have to kill them before they reach you.
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Snipers: Hang back and harass players from range while they deal with other threats. Picking them off reduces pressure.
So when you hear "ADS incoming!" be prepared to face any of these adds mixed in for maximum chaos!
Other gaming terms meaning the same as ADS
Since ADS has become so widespread, the same concept of spawned adds goes by other regional names in different gaming circles:
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Adds
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Mobs
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Trash (derogatory)
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Goons
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Minions
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Reinforcements
But they all refer to the same idea of extra enemies being thrown at you mid-fight!
Why ADS feel unfair but improve the game
As a closing thought, I know ADS spawns can sometimes feel unfair or cheap when you get overwhelmed by surprise adds. But trust me, they lead to far more exciting and replayable boss battles than just slugging it out 1v1!
So next time you‘re battling a boss and start seeing ADS drop in, don‘t get discouraged. Just communicate to your team, adapt your tactics, and take them down systematically. Overcoming that added challenge will make your victory even sweeter when you finally take down the boss!
Let me know if you have any other gaming lingo you want me to explore. This was fun researching the origin and design philosophy behind why we call them ADS. See you online!