Why is it called Mortal Kombat?
Hey friend! If you‘re anything like me, you‘ve spent countless hours button mashing your way through the legendary fighting game series Mortal Kombat. Who didn‘t get a kick out of pulling off gruesome fatalities or hearing the announcer yell "Finish him!"? But have you ever wondered why this brutal game is called Mortal Kombat and not Mortal Combat? Well, strap in – the history behind the name is a gory tale worth telling.
Back in the early 90s, fighting games were all the rage thanks to Street Fighter II. Seeing this, programmer Ed Boon and designer John Tobias got to work creating a bloodier, more controversial competitor designed to stand out.
The Quest to Name the Game No One Could Refuse
According to Ed Boon, deciding on a name for their outrageous creation was quite the challenge. They toyed with straightforward titles like "Kumite", "Death Blow" and even just "Fatality" given the game‘s penchant for over-the-top kills. But Boon admitted "Nobody could come up with a name nobody didn‘t hate."
That changed unexpectedly when Boon‘s pal Steve Ritchie, a pinball and arcade game wizard, randomly burst out with "Mortal Kombat." Ritchie noticed someone had accidentally spelled "combat" as "kombat" on Boon‘s design document and inspiration struck. Boon instantly loved it, cementing an iconic gaming title.
But why go with the misspelled Kombat instead of Combat? Turns out there were practical reasons behind the unique spelling. Ritchie knew combats with a C were nearly impossible to trademark in gaming. Swapping the C for a hard C K allowed them to protect the unforgettable name, and a tradition was born. The team intentionally misspelled tons of Cs as Ks as a nod to their first title snafu, like Sonya Blade, Johnny Kage and Kano.
Breaking Down The Meaning of Mortal Kombat
Looking at the words themselves, Mortal Kombat succinctly describes the kind of game it is. Mortal refers to battling to the death, while Kombat is just another spelling of combat. Put together, it‘s the perfect encapsulation of no-holds-barred, fight-to-the-finish matches between two opponents.
The creators knew they wanted shocking amounts of violence – shocking even by today‘s standards. Game designer John Tobias said, "We wanted to create a mythological universe with a fictional history background for the characters." What better name for this mythic, bloody universe than Mortal Kombat?
Mortal Kombat Kauses Kasualties & Kontroversy
When Mortal Kombat hit arcades in 1992, its violence caused a kerfuffle. Realistic digitized characters, buckets of blood and graphic finishing moves pushed boundaries.
Here are some shocking statistics about the scandals Mortal Kombat stirred up:
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Over 10,000 arcade units of Mortal Kombat were sold in its first year – the gore attracted droves of eager players.
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By 1993, it had surpassed a staggering 75,000 units sold globally.
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When it was ported to home consoles unchanged despite graphic content, Congress held hearings on video game violence which led to the creation of the ESRB ratings system still used today.
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Mortal Kombat was cited as the catalyst for gaming to be regulated by the federal government.
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Despite backlash, MK became a pop culture phenomenon, with characters like Scorpion, Raiden and Sub-Zero becoming 90s icons.
No matter the outraged reactions, gamers couldn‘t get enough of the taboo title. Ed Boon said, "The controversy actually increased sales." The more Mortal Kombat was criticized, the more in-demand it became.
Drawing From Mythology & Movies
In creating their controversial game, Boon and Tobias turned to myth and cinema for inspiration. The most obvious influence was the thunder god Raiden, clearly inspired by the Japanese god Raijin. Raiden‘s robes, straw hat and lightning powers are direct references to Raijin lore.
Boon also cited martial arts films as major inspirations, especially those focused on underground deathmatches like Enter the Dragon. Shang Tsung‘s island tournament Mortal Kombat is based on mirrors the tournament from Enter the Dragon. Additionally, the hyper-realistic violence of MK replicates the intensity of hard-R martial arts flicks.
Exploring the Mortal Kombat Universe
The original Mortal Kombat established an enthralling, if cheesy, fictional universe – there was something charming about the low budget aesthetic. But as graphics improved with new installments, later MK games further developed the lore and backstories of characters.
Here‘s a taste of the expanding mythos:
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MK4 (1997) introduced Quan Chi as the master manipulator who duped Scorpion into hating rival Sub-Zero. This added depth to their bitter feud.
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Deadly Alliance (2002) delved into Kitana‘s past as an assassin under Shao Kahn before turning good.
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MK Deception (2004) let players control Scorpion in an epic quest through demonic realms that revealed his ascendance as an avenging spectre.
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MKX (2015) jumped forward 25 years, introducing Cassie Cage and her Special Forces team, expanding the universe with a new generation.
With each sequel, layer upon layer of worldbuilding and characterization was added to expand the scope far beyond the original game‘s humble beginnings.
Reflecting on Mortal Kombat‘s Bloody Legacy
As both a 90s kid who grew up with Mortal Kombat and as a video game analyst, I‘m endlessly fascinated by the cultural impact it has had over the decades. Sure, these fighting games are excessively gory – but they‘re etched into gaming history.
The phrase "fatality" is known even to non-gamers, a testament to MK‘s genre redefining influence. And that shocking violence paved the way for game rating systems. The ESRB may have been created in response to MK‘s infamy, but it was a necessary change that protected artistic expression.
Say what you will about its graphic content, but MK delivered simple, satisfying combat paired with outlandish finishers that kept players hungry for more.
The iconic cry of "Finish him!" still brings a smile to my face after all these years. And I know I‘m not the only gamer with fond memories of shouting it while annihilating friends and foes alike in a flurry of combos and bloodshed.
In the end, Mortal Kombat might have ruffled feathers, but it ended up leaving a lasting mark on gaming. All because a designer accidentally wrote "kombat" and unintentionally summoned a legendary franchise into being. What a delightfully odd origin for such an influential series!
Well friend, hopefully I‘ve satisfied your curiosity about how Mortal Kombat got its infamous name. Which MK game brings back the fondest memories for you? Let me know – I could talk Mortal Kombat all day long!