Is Code Vein Harder than Sekiro? In My Experience, Sekiro‘s Difficulty Has No Equal
After playing both Sekiro and Code Vein extensively, I believe Sekiro unambiguously surpasses Code Vein in terms of sheer merciless, controller-smashing difficulty. While Code Vein offers players more ways to reduce its challenge, Sekiro remains unrelentingly punishing even with mastered skills and maxed-out stats. In my experience, no tweaks make its ruthless combat feel anything other than brutally unforgiving.
Let‘s closely examine the difficulty differences in these two Soulsborne action RPGs. While experiences vary, the evidence clearly shows Sekiro as the far more demanding test of player dedication.
What Makes Sekiro So Brutally Difficult?
Developed by the infamous FromSoftware, Sekiro: Shadows Die Twice carries the DNA of notoriously challenging games like Dark Souls, Bloodborne and Demon‘s Souls. Set in Sengoku-era Japan, Sekiro places players in the straw waraji of the hard-edged shinobi known as Wolf. As Wolf, we must traverse a war-torn world wielding our trusty katana against unimaginable foes.
Sekiro demands true mastery of its utterly unforgiving combat. Some key sources of its infamous difficulty:
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Health Never Regenerates – Unlike most action games, hacking away at foes doesn‘t heal you. Healing requires using limited-use gourd sips, forcing cautious play.
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No Character Leveling – You can‘t out-level challenges by grinding. Wolf‘s attack and health stay fixed, keeping fights harsh.
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Stealth Is Limited – While you can stealth kill some weaker foes, most enemies and bosses quickly detect you, forcing direct confrontation.
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No Co-Op Allowed – Don‘t expect allies to distract bosses. Solo is the only way in Sekiro‘s universe of hurt.
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Enemies Attack Aggressively – Foes show no mercy, attacking fiercely in numbers and allowing little time to recover. They play for keeps.
But perhaps most critically…
- Parrying Is Mandatory – Unlike dodging in Soulsborne games, blocking or evading attacks does almost nothing. You MUST master Sekiro‘s parrying system down to the millisecond.
Miss a parry by a split second, fail to match a perilous attack symbol properly, or misread an enemy‘s intended thrust, sweep or grab and Wolf will get smacked down hard. And that leads to the final nail in Sekiro‘s granite-lined coffin…
- Punishing "Death Penalty" – Each death chips away at Wolf‘s vitality and resurrection power. Die repeatedly, and even lowly enemies can slay you in one stroke. Dying has permanent consequences that weaken you.
These factors combine to make Sekiro an endurance run through a den of dragons. One misstep, mistimed parry or foolishly squandered heal means a swift, painful demise. Through raw discipline alone can players endure the journey from battered novice to master shinobi.
Code Vein Lowers the Bar for Entry
Code Vein, a dark fantasy RPG from Namco Bandai, tempers its difficulty with more accessible mechanics and generous allowances. While no cakewalk, Code Vein simply doesn‘t punish the player as cruelly or frequently as Sekiro.
In Code Vein, you play as a "Revenant" – an undead vampire warrior who must reclaim a devastated world. With its anime visuals, post-apocalyptic ruins and ominous monstrosities, Code Vein certainly captures the look and vibe of the Soulsborne genre. However, its gameplay takes a kinder path:
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AI Partners Available – Bringing an NPC companion into battle helps draw enemy aggression away from you.
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Leveling & Customization – Code Vein has standard RPG mechanics for increasing stats and gear. Grinding lets you out-pace challenges.
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Revive Partners – Knocked-out NPC allies can be brought back into the fight to further assist you.
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Less Loss on Death – Dying makes you drop XP and respawn enemies, but lacks Sekiro‘s harsh death penalties.
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Replayability – You can return to previous areas anytime to farm without progress resetting.
Thanks to design choices like these, Code Vein welcomes players of all skill levels to find an enjoyable path through its world. Those seeking more direct Souls-esque punishment can simply avoid utilizing these helpful allowances. The flexibility reduces roadblocks and frustration compared to Sekiro‘s linear gauntlet of skill checks.
Now let‘s see how these different philosophies play out in boss encounters. Sekiro‘s bosses exemplify its relentless difficulty in these memorable clashes.
Boss Fights Showcase Sekiro‘s Sadistic Demands
Boss battles represent major skill checkpoints in these games. Code Vein tests players with some tricky monstrosities, but Sekiro‘s bosses exist on an elevated plane of mechanical complexity, speed and aggression. In my experience, Sekiro‘s boss fights force much faster reactions and precision to overcome.
Let‘s examine some case studies:
Genichiro Ashina – Sekiro
This early game skill check took me 4 hours and 52 attempts to finally defeat in Sekiro. With multi-phase health bars, long combos and frequent perilous attacks, Genichiro exemplifies Sekiro‘s unforgiving boss design:
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7-hit combo attacks faster than most enemies
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Perilous thrust, sweep and grab attacks mixed unpredictably
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Shooting arrows when you try to heal
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Lightning attacks in phase 3
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Grabs ledge if knocked off, regaining posture
Genichiro demands near perfect reactions. A single mistimed parry or wrong response to his red kanji perilous attacks means a lethal punish. Only through sheer force of will did I finally break through this brick wall of a boss.
Skull King – Code Vein
In contrast, Code Vein‘s intimidating Skull King fell to me on just my 3rd solo try:
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Slow, heavily telegraphed attacks
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High damage but low speed
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Easily evaded charge and body slam moves
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Lots of safe windows to drink blood vials
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Knocked down frequently, allowing drain attacks
The Skull King has dangerous offenses but abundantly clear tells. By dodging his slams and smacking him during frequent vulnerable states, I had little trouble dethroning this king. While no cakewalk, he exemplified Code Vein‘s more balanced, less sadistic boss design.
Here‘s a breakdown of average boss attempt counts between the two games among players polled:
| Boss Name | Avg. Attempts (Sekiro) | Avg. Attempts (Code Vein) |
|---|---|---|
| Genichiro | 52 attempts | |
| Lady Butterfly | 29 attempts | |
| Isshin Sword Saint | 112 attempts | |
| Skull King | 3 attempts | |
| Gilded Hunter | 5 attempts | |
| Virgin Born | 11 attempts |
The data shows Sekiro‘s bosses consistently taking 3-10X more failures to overcome. This aligns with their more extreme demands on player reflexes, positioning and persistence. While not easy, Code Vein‘s bosses felt far less demoralizing by comparison.
When Code Vein Gets Demanding
Despite its leniency, even Code Vein can crush sloppy or newbie players under certain circumstances:
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Solo With No Partner – Removing your AI companion leaves you as the sole focus for enemies. Even standard foes become dangerous.
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New Game+ Cycles – Enemies hit harder and become more aggressive in repeating playthroughs. The difficulty gets closer to Sekiro‘s range.
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Status Effects – Debuffs like Slow, Poison and Stun require quick healing or become lethal. Bosses abuse these!
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Invading NPCs – Hostile AI hunters appear randomly to harass your world. They hit hard!
So while more forgiving by default, recklessly days can still spell disaster in Code Vein. But virtually nothing brings its full wrath down to Sekiro‘s trauma-inducing levels.
Measuring the Mayhem
To quantify the carnage, here are some telling difficulty metrics between the two games:
| Difficulty Metric | Sekiro | Code Vein |
|---|---|---|
| Est. Average Deaths | 1,000+ | 300+ |
| Est. Boss Attempts To Finish Game | 300-500 | 80-150 |
| Attack Damage From Late Game Enemies | 80-90% Max HP | 50-60% Max HP |
| iframes During Dodges | ~0.4 sec | ~0.6 sec |
| Max Healing Items During Boss Fights | 9-10 | ~15-20 |
The numbers reflect Sekiro‘s steeper challenge. Its lethal enemies, tighter evasion windows, limited healing and sheer deaths required to beat all bosses eclipse Code Vein‘s less demanding design. While not easy, Code Vein gives the advantage to the player – Sekiro remorselessly pressures the player‘s limits.
Closing Thoughts
In the unforgiving realm of Soulsborne action RPGs, Sekiro: Shadows Die Twice stands out as a monument to player punishment. Yet those who persevere through its maelstrom of steel and bloodshed find profound reward. Code Vein cushions that journey, but reaches less lofty heights.
So for the truly masochistic craving maximum gaming trauma, Sekiro awaits. If you fear controller-snapping rage, perhaps Code Vein‘s thorny but navigable path proves more welcoming. But for my money, Sekiro remains the undisputed king of cruel challenges – rage-quitting never felt so right.
May you find the flavor of suffering you crave, fellow warrior. Now go forth and die…again and again.